What’s changed?
- all skills are treated as class skills
- four skill points per level (was two)
- four weapon group feats, four armor feats
- no progression above level 6

Alignment: Any.
Hit Die: d10.
Skill Ranks Per Level: 4 + Int modifier.

Weapon and Armor Proficiency
A fighter receives four weapon group feats in place of proficiency with all simple and martial weapons and four feats in place of proficiency with all armor (heavy, light, and medium) and shields (including tower shields).

Bonus Feats
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats.

Bravery (Ex)
Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 at 6th level.

Armor Training (Ex)
At 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. In addition, a fighter can also move at his normal speed while wearing medium armor.

Weapon Training (Ex)
At 5th level, a fighter can select one weapon group feat. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.

Table: Fighter

Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Bonus feat
2nd +2 +3 +0 +0 Bonus feat, bravery
3rd +3 +3 +1 +1 Armor training
4th +4 +4 +1 +1 Bonus feat
5th +5 +4 +1 +1 Weapon training
6th 6/1 +5 +2 +2 Bonus feat


Wolfshead Yorunkun