Skills

What’s different?

  • The skill list has been shortened to 17 entries, by cutting and combining some skills.
  • Skills marked in italics have been changed; usually by including parts of other skills.
  • All characters treat all skills as class skills.

Acrobatics (DEX) – now includes the ability to escape grapples from Escape Artist.
Climb (STR)
Disable Device (DEX)
Disguise (CHA)
Heal (WIS)
Influence (CHA) – a new skill that subsumes both Bluff and Diplomacy
Intimidate (CHA)
Knowledge (arcana) (INT) – now includes Spellcraft (arcane) and Use MagicItem
Knowledge (history) (INT) – now includes Knowledge (nobility)
Knowledge (local) (INT) – now includes Knowledge (geography) of the wider region
Knowledge (nature) (INT) – now includes Survival for foraging, finding shelter, finding healing herbs etc.
Knowledge (religion) (INT) – now includes Spellcraft (divine) and Use Magic Item
Perception (WIS)
Profession (INT) – now a freebie background skill based on INT; take one rank for every 10 years of your character’s age. Replaces aspects of crafting as well as Perform.
Ride (DEX) – now includes Animal Handling for your mount
Sense Motive (WIS) – now extends to animals as well
Sleight of Hand (DEX) – now includes escaping ropes, shackles etc as per Escape Artist
Stealth (DEX)
Swim (STR)

The following skills have been cut or replaced.

Appraise – has been cut; we’ll just handwave or roleplay this.
Bluff – has been combined with Diplomacy into a new skill called Influence
Craft – has been cut; crafting of magical or masterwork items is not part of this game
Diplomacy – has been combined with Bluff into a new skill called Influence
Escape Artist – has been cut; escaping a grapple is now part of Acrobatics, all other abilities are Sleight of Hand
Fly – has been cut, as flying is not part of this campaign
Handle Animal – has been cut; handling of mounts is now part of Ride; all other abilities are not part of the campaign
Knowledge (dungeoneering) – has been cut; will not be useful in this campaign
Knowledge (engineering) – has been cut; will not be useful in this campaign
Knowledge (geography) is now part of knowledge (local)
Knowledge (nobility) – now part of Knowledge (history)
Knowledge (planes) – has been cut, not part of this campaign
Linguistics – has been cut; languages are now acquired based on INT and do not change during play
Perform – is now one example of a profession skill
Spellcraft – now part of Knowledge (arcana) and Knowledge (religion), depending on skill
Survival now part of Knowledge (nature)
Use Magic Device – is now part of Knowledge (arcana) and Knowledge (religion), depending on the item

Skills

Wolfshead Yorunkun